![Hall of Storm Giants (Dungeon Module) [Dungeons & Dragons: Adventures in the Forgotten Realms]](http://tothetablebgc.myshopify.com/cdn/shop/files/d959ee0b-9fb1-4e32-ad45-f04cdd5c678a_73b3871c-89ed-4931-b621-86bd6ecca3e7.png?v=1776521346&width=900)
MTG Single
Hall of Storm Giants (Dungeon Module) [Dungeons & Dragons: Adventures in the Forgotten Realms]
$1.29
| Set: | Dungeons & Dragons: Adventures in the Forgotten Realms |
| Type: | Land |
| Rarity: | Rare |
If you control two or more other lands, Hall of Storm Giants enters the battlefield tapped.
{T}: Add {U}.
{5}{U}: Until end of turn, Hall of Storm Giants becomes a 7/7 blue Giant creature with ward {3}. It's still a land. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays {3}.)
{T}: Add {U}.
{5}{U}: Until end of turn, Hall of Storm Giants becomes a 7/7 blue Giant creature with ward {3}. It's still a land. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays {3}.)